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Fallout new vegas slayer

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The similarities between the two games run much deeper. 'New Vegas' fans are already familiar with desert landscapes with a shining city in the distance. If you’ve played both Cyberpunk 2077 and Obsidian’s pseudo-sequel to Bethesda’s Fallout 3, you can draw parallels between the two in a heartbeat: after being hired to transport something ridiculously valuable to a willing buyer, you get shot in the head and left for dead, only to survive and explore a post-nuke patch of a futuristic, dystopian, largely lawless western U.S., encountering ostentatious rival factions and finishing your quest in an iconic city. For all its glitches, lulls, and occasional bouts of box-ticking boredom, it’s a beautiful, well-written, and arresting experience with dozens of unforgettable moments. It attempts way too many mechanics without really mastering one, particularly its often-excruciating BD detective sequences.Īnd yet, once the storyline finally gathers pace and purpose, the sum of its less broken parts transforms the game into something so compelling. You’re deluged by phone calls from people you don’t know or care about, like Delamain. Its short first act is boring and poorly paced.

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The map and quest selection process is a mess.

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Cyberpunk’s cursor-dependent UI is terrible.